Game of Life
Three rules, run on a grid, and complexity appears from nowhere. It's the cleanest intuition I know for emergence, and a quiet reminder that big things are built one small piece at a time. Click to draw, then press play.
A corner for small interactive experiments. The best way to understand a thing is to poke at it, so these are made to be played with, not just read.
Three rules, run on a grid, and complexity appears from nowhere. It's the cleanest intuition I know for emergence, and a quiet reminder that big things are built one small piece at a time. Click to draw, then press play.
Language models don't read words, they read tokens. This is the friendly cartoon version: type anything and watch it get chopped into pieces, with a rough characters-per-token count.
Interactive demos, agents, dashboards, I build the working version, not just the toy.